سه شنبه 20 مرداد 1388
نوشته شده توسط حسین صالح وند
In this lecture, Tim breaks down the process of rendering passes out of
3ds Max and demonstrates how to composite them together in Digital
Fusion. Learn how to generate many different types of passes and how
they are used in production. Identify and correct commonly occurring
issues, from incorrect matte edges to bit depth and color correction.
Acquire an understanding of what happens under the hood inside your 3D
software and how to mimic that behavior while compositing to produce
the highest quality renders. Tim demonstrates his techniques using
Scanline, V-Ray and Brazil.
Tim Jones is a CG Supervisor specializing in
environment modeling, lighting and compositing for a wide variety of
projects ranging from game cinematics and ride films to television
commercials and film. He received duel degrees in the fields of
architecture and illustration from Lawrence Tech. After several years
doing freelance and working for an architecture visualization firm he
has made the switch to entertainment and is now working for Blur
Studio. Tim’s work can be seen in game cinematics and commercials such
as Warhammer 40K, Hellgate: London, Ghost Recon 3, X-Men Legends 2 and
Call of Duty: Finest Hour.